Post by psychromaniac on Nov 4, 2009 19:43:17 GMT -8
The few number of people who survived the onslaught of zombies survived mainly because they had some sort of job or skill which they could contribute to the survival of the community. There are a variety of jobs, but only a few are capable of surviving in the field.
MEDIC
The medic is an essential part of any large group, as they are able to keep people alive. Medics are able to do more advanced procedures beyond simple first-aid, and can sometimes save a person if they are in the early stages of becoming an undead. However, more often than not, they cannot save a person, and must resort to killing the person they tried to save. It is not an easy task, but someone's gotta do it. Because a medic must carry around all of his/her medical supplies, they don't have room for much else, and can only carry one firearm and one melee weapon. They can't carry any explosives.
Nicknames: Doc, Mercy-man, Hypocrite (because of the hypocratic oath and them killing "people")
DEMOLITIONS
The demolitions expert is responsible for planting explosives, defusing them, and making sure that the other members don't blow themselves up. The demolitions expert (or "Demo" for short) is capable of carrying 5 total explosives, 3 packs of C4 and 2 normal explosives per RP. Being the only job capable of using C4, Demos are the most efficient users of explosives, as well as the most effective. The downside is that C4 tends to be bulky, so a second firearm cannot be held by a Demo. Further, the Demo is vulnerable while setting up the C4 (it takes about half a minute) so they are unfit for a forward assault, but rather, sealing off an entrance when retreating.
Nicknames: Bomber-man, boom-head, candy-man
SCOUT
The Scout is in charge of reconaissaince, running ahead and checking the area to make sure that it's safe for the rest of the team. Scout's are usually quite agile and very adept with close-quarters-combat. Surprisingly enough, the scout tends to be the least-dangerous job, as they tend to move in fast, grab some information, then run out within a span of little more than a few seconds. On the other hand, scouts can't have as much equipment to weigh them down, and are limited to carrying around only handguns as firearms. Scouts usually wear binoculars or goggles to improve their vision.
Nicknames: fleetfoot, marathon-man, the rabbit
HUNTER
The Hunter is the most common job, as Hunters are the most adept at fighting. Hunters can carry a variety of weapons, from handguns to rifles, and from grenades to grenade launchers, Hunters are capable of using just about any weapon. On top of that, Hunters are the only class capable of carrying two (count 'em) TWO melee weapons at a time. The drawback to hunters is that they tend to carry quite a bit of weapons, so they're slowed down somewhat.
Nicknames: Hard-hitter, the Tank, the Soldier
ORIENTEER
Orienteer's will sometimes complain about how underappreciated their job is, and it's true that they sometimes get less respect than they should. The Orienteer's job is to make sure the team doesn't get lost, which is a much more important aspect than you'd think. Orienteer's often work closely with Scouts so they can pave a way backwards. Orienteers have basic weapon capabilities, and are pretty much the only job that doesn't have too much of a handicap. On a side note, Orienteers are also in charge of requesting assistance from the fort when they're in trouble. All classes are capable of contacting each other in need, but only the Navigator has the ability to directly talk to the fort.
Nicknames: Sacagawea, On-star, Radio-head
SCAVENGER
Scavengers are responsible for bringing back any loot which they may find valuable to the island. Scavengers have been a required component of any team as directed by the commitee who runs the island. They tend to be pretty filthy and usually bring along a canine to help them search for food and other things, and can even help the Scavenger fight. The bad part to being a scavenger, is that you have to save all the room in your bag for the crap that you find lying around. You can only carry one firearm and on melee weapon. It's kinda pointless to carry around something that's only going to be used once.
Nicknames: dumpster-diver, metal-detector, the Vet
MEDIC
The medic is an essential part of any large group, as they are able to keep people alive. Medics are able to do more advanced procedures beyond simple first-aid, and can sometimes save a person if they are in the early stages of becoming an undead. However, more often than not, they cannot save a person, and must resort to killing the person they tried to save. It is not an easy task, but someone's gotta do it. Because a medic must carry around all of his/her medical supplies, they don't have room for much else, and can only carry one firearm and one melee weapon. They can't carry any explosives.
Nicknames: Doc, Mercy-man, Hypocrite (because of the hypocratic oath and them killing "people")
DEMOLITIONS
The demolitions expert is responsible for planting explosives, defusing them, and making sure that the other members don't blow themselves up. The demolitions expert (or "Demo" for short) is capable of carrying 5 total explosives, 3 packs of C4 and 2 normal explosives per RP. Being the only job capable of using C4, Demos are the most efficient users of explosives, as well as the most effective. The downside is that C4 tends to be bulky, so a second firearm cannot be held by a Demo. Further, the Demo is vulnerable while setting up the C4 (it takes about half a minute) so they are unfit for a forward assault, but rather, sealing off an entrance when retreating.
Nicknames: Bomber-man, boom-head, candy-man
SCOUT
The Scout is in charge of reconaissaince, running ahead and checking the area to make sure that it's safe for the rest of the team. Scout's are usually quite agile and very adept with close-quarters-combat. Surprisingly enough, the scout tends to be the least-dangerous job, as they tend to move in fast, grab some information, then run out within a span of little more than a few seconds. On the other hand, scouts can't have as much equipment to weigh them down, and are limited to carrying around only handguns as firearms. Scouts usually wear binoculars or goggles to improve their vision.
Nicknames: fleetfoot, marathon-man, the rabbit
HUNTER
The Hunter is the most common job, as Hunters are the most adept at fighting. Hunters can carry a variety of weapons, from handguns to rifles, and from grenades to grenade launchers, Hunters are capable of using just about any weapon. On top of that, Hunters are the only class capable of carrying two (count 'em) TWO melee weapons at a time. The drawback to hunters is that they tend to carry quite a bit of weapons, so they're slowed down somewhat.
Nicknames: Hard-hitter, the Tank, the Soldier
ORIENTEER
Orienteer's will sometimes complain about how underappreciated their job is, and it's true that they sometimes get less respect than they should. The Orienteer's job is to make sure the team doesn't get lost, which is a much more important aspect than you'd think. Orienteer's often work closely with Scouts so they can pave a way backwards. Orienteers have basic weapon capabilities, and are pretty much the only job that doesn't have too much of a handicap. On a side note, Orienteers are also in charge of requesting assistance from the fort when they're in trouble. All classes are capable of contacting each other in need, but only the Navigator has the ability to directly talk to the fort.
Nicknames: Sacagawea, On-star, Radio-head
SCAVENGER
Scavengers are responsible for bringing back any loot which they may find valuable to the island. Scavengers have been a required component of any team as directed by the commitee who runs the island. They tend to be pretty filthy and usually bring along a canine to help them search for food and other things, and can even help the Scavenger fight. The bad part to being a scavenger, is that you have to save all the room in your bag for the crap that you find lying around. You can only carry one firearm and on melee weapon. It's kinda pointless to carry around something that's only going to be used once.
Nicknames: dumpster-diver, metal-detector, the Vet